Sussy Platformer Iteration 2


Hello, welcome to the second iteration of Sussy Platformer. In this iteration, there are a lot of changes that make the game actually better.

First, I added a game state system. This system tracks the amount of coins and the score you have collected. This means I had to add coins. I modeled a coin model and I added it to the game. And collecting coins and hitting blocks and killing enemies add to the score counter that is tracked in the games state.

The game’s state is tracked with a UI. On the top left corner of the screen, it shows how many coins you have, and the score you have.

Now, I will talk about the camera system. I planned on having a first person mode in this game as with a third person. I have implemented that. I have implemented a CameraMode system where you can press the V key and swap between a third person classic platformer type view and a first person type view. I am debating if I want you to be able to turn backwards and forwards or just let you rotate your first person camera up and down. I will think about that.

For bugs, I’ve noticed on the WebGL version of the game, my sound effects can make a weird popping sound after playing.

That’s all I have to say.

Changelog:

  • First Person mode that you can change on demand.
  • A Game state system that stores coins and score.
  • Modeled a collectable coin that you can pick up.
  • User Interface that tells you your score and coins collected.
  • A ground texture to replace the boring default Unity texture.

Files

Build2.zip 8.4 MB
Jan 13, 2023

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